Age/Gender: n/a, Male
Location: U.S.A.
Fun fact: "Desu" is really pronounced like "dess".
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 230 / 280
Exp. Rank #: 145,787
Voting Pow.: 4.32 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 34
Music Reviews: 1
Trophies: 0
Stickers: 0
All Flash Reviews
34 Reviews | 1 w/ Response
It took me a little while to get the whole "fairy" thing.
FAR TOO LONG, MAN.
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"To the person three or so above me..."
Please, for God's sake, leave your misguided thoughts on gender and sexism out of the review.
This is amazing, I love the watercolour artwork especially. Definitely "Brothers Grimm" style humour, as well!
I expect much more from you in the future :3
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Mr. Ziebarth, if you aren't already working on some commercial games, I'll abduct you and force you to :D
Seriously, this is a quality point'n'click game. I also really enjoy the story. I would love it if these first two games and the next in the series were released as a commercial disc. I'd buy three copies :O
Anyway, congratulations AGAIN, and I hope to see some more AGAIN.
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It needs some heavy, heavy polishing.
It didn't feel like there was much thought put into the game. Like, instead of actually planned levels, it felt like you just placed obstacles and enemies around, and said "It's probably possible to kill all the enemies with a given amount of bullets." There was no "solution", nothing to really figure out, and it seemed more like absolutely blind luck which enemies were killed with one bullet. For example, on level 1, one time I could just kill all of the enemies firing one shot, and another time I attempted to fire at the same spot and ended up wasting all of my bullets with three enemies left.
Again, it's a really nice concept, and I love the soundtrack, but the gameplay leaves a lot to be desired.
I hope to see more from you in the future.
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First off, I'll say that I liked it. A lot. I really, really liked the storybook atmosphere you had going on. The little details like the sea monster, Henry, etc. were just priceless. I also liked the music a lot.
However, I thought the polar bear kinda killed the mood. You've got obscure, slightly dark characters and then you have a "totally radical dude" polar bear. I liked the little quiz, but the panda didn't help.
I love your art style, but I thought the part with the spider was slightly too challenging, in an annoying way. You couldn't escape the camera; that is, you could never get ahead of him, which made it so that if you make one false move, you have to restart.
Otherwise, great game, keep it up, and I look forward to part 2.
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I didn't laugh at all. I didn't even smile once.
The jokes were shitty and immature, and they sounded like you were talking to yourself THE WHOLE. DAMN. TIME.
That game was a piece of ART. You would have achieved the same effect if you had just animated yourself urinating all over your copy of the game.
2/10 for decent drawings.
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I cannot believe how a game can be so simple in art, programming, and story, and still be so... touching. Honest to God, I have not felt chills like this playing a game since I was 10.
Art, pure and simple.
I applaud you.
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It's pretty good, like some have said, it's VERY similar to "The Visitor", but, since that was your inspiration, that's to be expected.
A couple things, though. I understand why he had to escape, and why he had to kill the professor, guard and dog. I even understand why he needed to kill the woman and the guy rummaging through the papers. But what was the point in using telepathy to kill those 3 people by the pond, or that guy in the streets? I mean, he wasn't sustaining himself, or keeping himself hidden or anything. You're making it out to be more like an evil demon, instead of just a hostile creature.
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OH WOW IT'S A SHEEP PLEASE ALLOW ME TO POINT OUT THE MOST OBVIOUS THING IN THE FLASH OH WOW.
I'm Obvious-Man.
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I gotta say, I didn't think I was gonna like this, but I was waiting for Reemus 3 and I thought, Hey. It's Zeebarf.
I laughed my fucking ass off and I've had this song stuck in my head ALL Day.
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